![]() ![]() I think the level designers were running out of ideas at this point. ![]() The Damocles Room provides a fairly unique challenge of trying to avoid falling swords whilst having “The Sword Of Damocles” stuck in your head.Īs far as I recall, the Atlas room consists of a boulder chasing you down a long corridor. I thought it was pretty unfair to have two obstacles in one room but I guess they were making up for the Poseidon room, where you just have to swim around for a bit. There seemed to be no rhyme or reason to this puzzle I just closed my eyes and took running jump, and didn’t stop pressing ‘forward’ until I heard her crash into a wall.Īfter the lightening ball comes a giant hammer that you have to avoid getting squished by. Before her is a ball that shoots out lightening bolts. Here’s Lara standing on the perimeter of Thor’s room. I would use a padlock, but whatever.įour swords = four keys = four rooms. The rest of the level basically revolves around throwing switches, opening doors and collecting keys so you can eventually open this large door, which is locked with four massive swords that are about twice the height of Lara. Naturally, you can’t have precarious balancing on ledges without a steady supply of bats to come and drill into your head and try to make you fall. Even fourteen years after it’s creation, this game just keeps on teaching. Up until two minutes ago I had been referring to this room as the “folly”, but have just looked on Wikipedia and discovered that a folly is a decorative building with little reason for existence. Past the gauntlet of vanishing Europeans and improbable death physics lie the levels main event the big tall room with lots of ledges. This makes him a little tricky to kill.Īt some point during the first area of the level, I stumbled into this secret room and was very excited because I had never been there before in my entire life.Īnother resident of Rome (or Greece) is the hovering crocodile, which has the ability to propel itself three feet above the ground when it dies. He likes to jump out from behind tall objects, shoot at you a bit, and then evaporate into thin air the minute you turn your back. Gorillas are the bears of Roman-Grecian levels, in that they make a strange noise and move about in a creepy fashion. Arriving at another tomb-like structure, she is greeted by some lions and a collection of mismatched pillars.Īpparently, gorillas are also native to this area of Europe (I wouldn’t know, I didn’t do Geography), and several of them get very angry when Lara tries to throw some switches. So, Lara has fled Peru and gone to Greece (or is it Rome?) to search for the next piece of the Scion. ![]() Puzzles, climbing on things, timed doors, bats…(haha, just kidding, nobody likes bats). It’s not hard to see why St Francis’ Folly is popular there’s something there to appeal to everyone. Francis’ Folly frequently appears on Tomb Raider Forums members’ lists of favourite levels, or at least, it used to when I hung around there (which was in 2006 when I was going through my “Legend sucks but Alister Fletcher is hot” phase (actually, that wasn’t a phase, I still think that)). You will also cry over deceased pixelated crocodiles, but that’s neither here nor there. And then you will become disillusioned, and abandon your blog for the best part of several months. Being tipsy also means that, when you come to write an online review analysing your experiences in the video game, you will find yourself staring at a load of pixelated pictures and wondering how exactly they correspond to what you played the night before. Being tipsy is not the optimum state for playing a video game, especially if you are also trying to appreciate the art and design of said video game while you are playing it.
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